Absolution
+15 Mana Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+400 Health
Blessed Bloodthirster
+40% Attack Damage Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
+20 Magic Resist
+30 Ability Power
Blue Blessing
+60% Attack Damage Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - only 1 per champion]
+60 Ability Power
+20 Mana
Brink of Dawn
+30% Attack Damage Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion]
+30 Armor
Bulwark's Oath
+30 Mana Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
+40 Armor
Covalent Spark
+350 Health 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana. Radiant Bonus:
+15 Ability Power
+50 Magic Resist
Also, regenerate 1.5% maximum Health per second.
Crest of Cinders
+60% Attack Speed Deal 10% bonus damage. Attacks and Abilities deal 2% Burn and 33% Wound enemies for 30 seconds.
Demonslayer
+50% Attack Damage Deal 60% more damage to enemies with more than 1600 maximum Health.
+10% Attack Speed
+40 Ability Power
Dragon's Will
+115 Magic Resist Gain 18% max health. Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate
+250 Health Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Radiant Bonus:
+50 Armor
+50 Magic Resist
Also, regenerate 1.5% maximum Health each second.
Equinox
+30 Magic Resist 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
+500 Health
Eternal Whisper
+45% Attack Damage Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only 1 per champion]
+25% Attack Speed
+55% Critical Strike Chance
Fist of Fairness
+15 Mana Gain 2 effects:
+40% Critical Strike Chance
60% Attack Damage and 60 Ability Power.
30% Omnivamp.
Glamorous Gauntlet
+65 Ability Power Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+75% Critical Strike Chance
Guinsoo's Reckoning
+20% Attack Speed Attacks grant 10% stacking Attack Speed.
+10 Ability Power
Hextech Lifeblade
+50 Ability Power Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
+30 Attack Damage
Jak'sho the Protean
+25 Ability Power Combat start: The holder gains one of two effects, based on starting position. Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
+15 Mana
+30 Magic Resist
Legacy of the Colossus
+40 Armor Take 16% less damage. While below 40% Health, take 30% less damage, instead.
+500 Health
+20% Critical Strike Chance
Luminous Deathblade
+105% Attack Damage Deal 12% bonus damage.
More More-ellonomicon
+50 Ability Power Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion]
+150 Health
+25% Attack Speed
Quickestsilver
+50% Attack Speed Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds. [Unique - only 1 per champion]
+30 Magic Resist
+40% Critical Strike Chance
Rabadon's Ascended Deathcap
+70 Ability Power Deal 50% bonus damage.
Rascal's Gloves
+150 Health Each round: Equip 2 random Radiant items. Consumes 3 item slots.
+20% Critical Strike Chance
Rosethorn Vest
+120 Armor Gain 8% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
Royal Crownshield
+50 Ability Power Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
+40 Armor
+350 Health
Runaan's Tempest
+35% Attack Damage Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
+20% Attack Speed
+20 Magic Resist
Spear of Hirana
+50% Attack Damage Attacks grant 10 bonus Mana.
+50 Ability Power
+20 Mana
Sterak's Megashield
+30% Attack Damage Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
+400 Health
Sunlight Cape
+20 Armor Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion]
+300 Health
The Baron's Gift
+20% Attack Speed After casting an Ability, gain 80% Attack Speed for 8 seconds.
+55 Ability Power
+200 Health
Titan's Vow
+30% Attack Speed Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
+35 Armor
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff
+50 Ability Power Combat start: Gain 40 Ability Power every 4 seconds in combat.
+15 Mana
Warmog's Pride
+1000 Health Gain 15% max health. Radiant Bonus:
Regenerate 1% maximum Health per second.
Willbreaker
+40% Attack Speed After damaging a Shield, deal 50% more damage for 3 seconds.
+30 Ability Power
+150 Health
+20% Critical Strike Chance
Zenith Edge
+65% Attack Damage Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+75% Critical Strike Chance
+55% Attack Damage Deal 8% bonus damage
+30% Attack Damage Deal 25% more damage to enemies with more than 1750 maximum Health.
+10% Attack Speed
+20 Ability Power
+10% Attack Damage Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion]
+20 Armor
+15 Ability Power Grant 20% Omnivamp, which also heals the lowest percent Health ally.
+15% Attack Damage
+20% Attack Damage Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+15 Ability Power
+20 Magic Resist
+20% Attack Damage Attacks restores 5 additional mana.
+20 Ability Power
+15 Starting Mana
+15% Attack Damage Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+200 Health
+35% Attack Damage Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+35% Critical Strike Chance
+10% Attack Damage The holder gains the Ghostly trait. [Unique - only 1 per champion.]
+40% Attack Speed Deal 6% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
+10% Attack Speed Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+20 Armor
+10 Ability Power Attacks grant 5% stacking Attack Speed.
+15% Attack Speed
+25% Attack Damage Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+10% Attack Speed
+20 Magic Resist
+20% Attack Speed Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+15 Starting Mana
+15 Ability Power
+10% Attack Speed After casting an Ability, gain 40% Attack Speed for 5 seconds.
+30 Ability Power
+150 Health
+15% Attack Damage Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion]
+25% Attack Speed
+20% Critical Strike Chance
+10% Attack Speed The holder gains the Porcelain trait. [Unique - only 1 per champion.]
+55 Armor Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
+20 Ability Power Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
+20 Armor
+100 Health
+100 Health Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+30 Armor
+30 Magic Resist
+20 Armor Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+30 Starting Mana
+250 Health Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds. [Unique - Only One Per Champion]
+20 Armor
+20 Armor Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+250 Health
+20% Critical Strike Chance
+20 Armor The holder gains the Storyweaver trait. [Unique - only 1 per champion.]
+50 Ability Power Deal 20% bonus damage.
+200 Health 30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+15 Ability Power
+25 Magic Resist
+20 Ability Power Combat start: Grant 30 Ability Power every 5 seconds.
+15 Starting Mana
+25 Ability Power Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - Only One Per Champion]
+150 Health
+10% Attack Speed
+35 Ability Power If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+35% Critical Strike Chance
+10 Ability Power The holder gains the Fated trait. Fated Bonus: Restore 3% Health every 3 seconds. [Unique - only 1 per champion.]
+65 Magic Resist Every 2 seconds, regenerate 5% maximum Health.
+20 Magic Resist Combat start: Gain different bonuses based on starting position.
+15 Starting Mana
+15 Ability Power
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
+150 Health 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+20 Magic Resist
+30% Attack Speed Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - Only One Per Champion]
+20 Magic Resist
+20% Critical Strike Chance
+20 Magic Resist The holder gains the Heavenly trait. [Unique - only 1 per champion.]
+20% Attack Damage Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - Only One Per Champion]
+20 Starting Mana
+20 Ability Power
+150 Health Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
+15 Starting Mana Grant 2 effects: Each round, randomly double 1 of these effects.
+20% Critical Strike Chance
+15% Attack Damage and +15 Ability Power
15% Omnivamp
+15 Mana The holder gains the Mythic trait. [Unique - only 1 per champion.]
+600 Health Gain 8% max health.
+150 Health After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
+150 Health The holder gains the Dryad trait. [Unique - only 1 per champion.]
+30% Critical Strike Chance Each round: Equip 2 random items. Consumes 3 item slots.
+300 Health
+20% Critical Strike Chance The holder gains the Umbral trait. [Unique - only 1 per champion.]
+3 Attack Damage Increases your unit cap by 1.
+3 Ability Power
+% Attack Speed
+3 Amor & Magic Resist
+3 Mana
+33 Health
TFT Item Cheat Sheet
Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 11 - TFT Inkborn Fables
You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.
Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.
Jump To Item Type:
NormalArtifactElusive EmblemRadiantSupportBasicInkshadowStoryweaverCraftable Emblem
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Adaptive Helm+20 Magic Resist Combat start: Gain different bonuses based on starting position.
+15 Starting Mana
+15 Ability Power
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Archangel's Staff+20 Ability Power Combat start: Grant 30 Ability Power every 5 seconds.
+15 Starting Mana
Bloodthirster+20% Attack Damage Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+15 Ability Power
+20 Magic Resist
Blue Buff+20% Attack Damage Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds. [Unique - Only One Per Champion]
+20 Starting Mana
+20 Ability Power
Bramble Vest+55 Armor Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
Crownguard+20 Ability Power Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
+20 Armor
+100 Health
Deathblade+55% Attack Damage Deal 8% bonus damage
Dragon's Claw+65 Magic Resist Every 2 seconds, regenerate 5% maximum Health.
Edge of Night+10% Attack Damage Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion]
+20 Armor
Evenshroud+150 Health 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+20 Magic Resist
Gargoyle Stoneplate+100 Health Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+30 Armor
+30 Magic Resist
Giant Slayer+30% Attack Damage Deal 25% more damage to enemies with more than 1750 maximum Health.
+10% Attack Speed
+20 Ability Power
Guardbreaker+150 Health After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed
Guinsoo's Rageblade+10 Ability Power Attacks grant 5% stacking Attack Speed.
+15% Attack Speed
Hand of Justice+15 Starting Mana Grant 2 effects: Each round, randomly double 1 of these effects.
+20% Critical Strike Chance
+15% Attack Damage and +15 Ability Power
15% Omnivamp
Hextech Gunblade+15 Ability Power Grant 20% Omnivamp, which also heals the lowest percent Health ally.
+15% Attack Damage
Infinity Edge+35% Attack Damage Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+35% Critical Strike Chance
Ionic Spark+200 Health 30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+15 Ability Power
+25 Magic Resist
Jeweled Gauntlet+35 Ability Power If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+35% Critical Strike Chance
Last Whisper+15% Attack Damage Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion]
+25% Attack Speed
+20% Critical Strike Chance
Morellonomicon+25 Ability Power Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - Only One Per Champion]
+150 Health
+10% Attack Speed
Nashor's Tooth+10% Attack Speed After casting an Ability, gain 40% Attack Speed for 5 seconds.
+30 Ability Power
+150 Health
Protector's Vow+20 Armor Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+30 Starting Mana
Quicksilver+30% Attack Speed Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - Only One Per Champion]
+20 Magic Resist
+20% Critical Strike Chance
Rabadon's Deathcap+50 Ability Power Deal 20% bonus damage.
Red Buff+40% Attack Speed Deal 6% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Redemption+150 Health Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
Runaan's Hurricane+25% Attack Damage Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+10% Attack Speed
+20 Magic Resist
Spear of Shojin+20% Attack Damage Attacks restores 5 additional mana.
+20 Ability Power
+15 Starting Mana
Statikk Shiv+20% Attack Speed Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+15 Starting Mana
+15 Ability Power
Steadfast Heart+20 Armor Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+250 Health
+20% Critical Strike Chance
Sterak's Gage+15% Attack Damage Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+200 Health
Sunfire Cape+250 Health Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds. [Unique - Only One Per Champion]
+20 Armor
Tactician's Crown+3 Attack Damage Increases your unit cap by 1.
+3 Ability Power
+% Attack Speed
+3 Amor & Magic Resist
+3 Mana
+33 Health
Thief's Gloves+30% Critical Strike Chance Each round: Equip 2 random items. Consumes 3 item slots.
+300 Health
Titan's Resolve+10% Attack Speed Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+20 Armor
Warmog's Armor+600 Health Gain 8% max health.
Artifact
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Anima Visage+25 Magic Resist Heal 2.5% max Health every second.
+450 Health
Blighting Jewel+40 Ability Power Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Corrupt Vampiric Scepter+60% Attack Speed Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their ability or gain mana.
Cursed Blade+20 Magic Resist Attacks reduce the target’s max Health by 3%. 13 attacks on the same target reduces their star level by 1.
+15% Attack Speed
Death's Defiance+10% Attack Damage Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]
+25% Attack Speed
+30 Armor
Deathfire Grasp+50 Ability Power Combat start: Blast the current target for 20% of their max Health as magic damage. [Unique - only 1 per champion]
+15 Mana
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
Diamond Hands+400 Health Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant Gold 1 gold. [Unique - only 1 per champion]
+25 Ability Power
Eternal Winter+20 Armor Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion]
+200 Health
Fishbones+35% Attack Damage Doubles the holder’s attack range and causes each of their attacks to target a random enemy.
+35% Attack Speed
Forbidden Idol+25 Armor and Magic Resist Shields have 50% of their value converted to max Health instead.
+200 Health
Gold Collector+20% Attack Damage Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold. [Unique - only 1 per champion]
+30% Critical Strike Chance
Horizon Focus+15 Mana Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
+40 Armor and Magic Resist
+250 Health
Hullcrusher+30% Attack Speed Combat start: If there are no adjacent allies, gain 600 Health.
+35 Armor
+35 Magic Resist
Infinity Force+25% Attack Speed
+25 Ability Power
+25 Mana
+25 Armor
+25 Magic Resist
+250 Health
Innervating Locket+15 Mana The holder gains 2% of their total Mana whenever they’re hit by an attack. Each cast restores 20% of the holder’s max Health over 3 seconds.
+150 Health
Lich Bane+30 Ability Power The holder’s first attack after each ability cast deals 200-480 (scales with stage) bonus magic damage.
+15 Mana
Lightshield Crest+50 Armor and Magic Resist Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder’s combined Armor and Magic Resist. On death grants this shield to all allies.
Luden’s Tempest+35% Attack Damage 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
+35% Ability Power
Manazane+15% Attack Speed After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - only 1 per champion]
+15% Attack Damage
+10 Ability Power
+15 Mana
Mittens+60% Attack Speed Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.
Prowler’s Claw+30% Attack Damage After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
+30% Critical Strike Chance
Rapid Firecannon+60% Attack Speed Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker’s Armguard+30 Armor and Magic Resist Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
+30 Ability Power
Silvermere Dawn+50 Armor and Magic Resist Grants immunity to stuns and the holder’s attacks stun the target for 0.8 seconds. The holder’s attack speed is locked at 0.5.
+165% Attack Damage
Sniper's Focus+15% Attack Speed Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
+15% Attack Damage
+15 Ability Power
Spectral Cutlass+40% Attack Damage Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location.
+20% Critical Strike Chance
Suspicious Trench Coat+25% Attack Speed Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max health.
+100 Health
Talisman of Ascension+20% Attack Damage After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
+20 Ability Power
+300 Health
Trickster's Glass+10% Attack Speed Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion]
+10 Armor
+10 Magic Resist
+15% Critical Strike Chance
Unending Despair+40 Armor Whenever a Shield on the holder breaks, 125% of that Shield’s initial value is dealt to the nearest enemy as magic damage.
+400 Health
Wit’s End+30 Magic Resist Attacks deal 42-100 (scales with stage) bonus magic damage. Heals the holder for 35% of all magic damage dealt.
+30% Attack Speed
Zhonya's Paradox+45 Ability Power Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]
+30 Armor
+30 Magic Resist
Elusive Emblem
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Altruist Emblem+150 Health The holder gains the Altruist trait. [Unique - only 1 per champion.]
Arcanist Emblem+150 Health The holder gains the Arcanist trait. [Unique - only 1 per champion.]
Behemoth Emblem+150 Health The holder gains the Behemoth trait. [Unique - only 1 per champion.]
Bruiser Emblem+150 Health The holder gains the Bruiser trait. [Unique - only 1 per champion.]
Dragonlord Emblem+150 Health The holder gains the Dragonlord trait. [Unique - only 1 per champion.]
Duelist Emblem+150 Health The holder gains the Duelist trait. [Unique - only 1 per champion.]
Exalted Emblem+150 Health The holder gains the Exalted trait. [Unique - only 1 per champion.]
Fortune Emblem+150 Health The holder gains the Fortune trait. [Unique - only 1 per champion.]
Inkshadow Emblem+150 Health The holder gains the InkShadow trait. [Unique - only 1 per champion.]
Invoker Emblem+150 Health The holder gains the Invoker trait. [Unique - only 1 per champion.]
Reaper Emblem+150 Health The holder gains the Reaper trait. [Unique - only 1 per champion.]
Sage Emblem+150 Health The holder gains the Sage trait. [Unique - only 1 per champion.]
Sniper Emblem+150 Health The holder gains the Sniper trait. [Unique - only 1 per champion.]
Warden Emblem+150 Health The holder gains the Warden trait. [Unique - only 1 per champion.]
Radiant
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Absolution+15 Mana Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+400 Health
Blessed Bloodthirster+40% Attack Damage Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
+20 Magic Resist
+30 Ability Power
Blue Blessing+60% Attack Damage Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - only 1 per champion]
+60 Ability Power
+20 Mana
Brink of Dawn+30% Attack Damage Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion]
+30 Armor
Bulwark's Oath+30 Mana Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
+40 Armor
Covalent Spark+350 Health 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana. Radiant Bonus:
+15 Ability Power
+50 Magic Resist
Also, regenerate 1.5% maximum Health per second.
Crest of Cinders+60% Attack Speed Deal 10% bonus damage. Attacks and Abilities deal 2% Burn and 33% Wound enemies for 30 seconds.
Demonslayer+50% Attack Damage Deal 60% more damage to enemies with more than 1600 maximum Health.
+10% Attack Speed
+40 Ability Power
Dragon's Will+115 Magic Resist Gain 18% max health. Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate+250 Health Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Radiant Bonus:
+50 Armor
+50 Magic Resist
Also, regenerate 1.5% maximum Health each second.
Equinox+30 Magic Resist 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
+500 Health
Eternal Whisper+45% Attack Damage Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only 1 per champion]
+25% Attack Speed
+55% Critical Strike Chance
Fist of Fairness+15 Mana Gain 2 effects:
+40% Critical Strike Chance
60% Attack Damage and 60 Ability Power.
30% Omnivamp.
Glamorous Gauntlet+65 Ability Power Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+75% Critical Strike Chance
Guinsoo's Reckoning+20% Attack Speed Attacks grant 10% stacking Attack Speed.
+10 Ability Power
Hextech Lifeblade+50 Ability Power Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
+30 Attack Damage
Jak'sho the Protean+25 Ability Power Combat start: The holder gains one of two effects, based on starting position. Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
+15 Mana
+30 Magic Resist
Legacy of the Colossus+40 Armor Take 16% less damage. While below 40% Health, take 30% less damage, instead.
+500 Health
+20% Critical Strike Chance
Luminous Deathblade+105% Attack Damage Deal 12% bonus damage.
More More-ellonomicon+50 Ability Power Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion]
+150 Health
+25% Attack Speed
Quickestsilver+50% Attack Speed Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds. [Unique - only 1 per champion]
+30 Magic Resist
+40% Critical Strike Chance
Rabadon's Ascended Deathcap+70 Ability Power Deal 50% bonus damage.
Rascal's Gloves+150 Health Each round: Equip 2 random Radiant items. Consumes 3 item slots.
+20% Critical Strike Chance
Rosethorn Vest+120 Armor Gain 8% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
Royal Crownshield+50 Ability Power Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
+40 Armor
+350 Health
Runaan's Tempest+35% Attack Damage Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
+20% Attack Speed
+20 Magic Resist
Spear of Hirana+50% Attack Damage Attacks grant 10 bonus Mana.
+50 Ability Power
+20 Mana
Statikk's Favor+20% Attack Speed Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.
+50 Ability Power
+15 Mana
Sterak's Megashield+30% Attack Damage Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
+400 Health
Sunlight Cape+20 Armor Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion]
+300 Health
The Baron's Gift+20% Attack Speed After casting an Ability, gain 80% Attack Speed for 8 seconds.
+55 Ability Power
+200 Health
Titan's Vow+30% Attack Speed Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
+35 Armor
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff+50 Ability Power Combat start: Gain 40 Ability Power every 4 seconds in combat.
+15 Mana
Warmog's Pride+1000 Health Gain 15% max health. Radiant Bonus:
Regenerate 1% maximum Health per second.
Willbreaker+40% Attack Speed After damaging a Shield, deal 50% more damage for 3 seconds.
+30 Ability Power
+150 Health
+20% Critical Strike Chance
Zenith Edge+65% Attack Damage Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+75% Critical Strike Chance
Support
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Aegis of the Legion+250 Health Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Banshee's Veil+250 Health Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds. [Unique - only 1 per champion]
Chalice of Power+250 Health Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Eternal Flame+250 Health While the holder is alive, all enemies are 33% Wounded, and all allies deal 8% more damage. This effect refreshes every 5 seconds.
Knight’s Vow+50 Health Combat Start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
Locket of the Iron Solari+250 Health Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
Moonstone Renewer+250 Health Every 4 seconds, shield the 2 lower percent health allies for 60-360 health (based on Stage) for 4 seconds.
Needlessly Big Gem+300 Health If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage.
Obsidian Cleaver+250 Health Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Unique - only 1 per champion]
Randuin's Omen+250 Health Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Shroud of Stillness+250 Health Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Unique - only 1 per champion]
Spite+250 Health When this unit dies, all enemies within 2-hexes have their Attack Damage and Ability Power reduced by 40%. Allies in the explosion gain 50% Attack Damage and Ability power instead.
Unstable Treasure Chest+250 Health When the holder dies, the 3 closest allies gain a temporary completed item.
Virtue of the Martyr+250 Health Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and get 2 empowered heals.
Zeke's Herald+250 Health Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Zephyr+250 Health Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Unique - only 1 per champion]
Zz'Rot Portal+250 Health Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.
Basic
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B.F. Sword+10% Attack Damage
Chain Vest+20 Armor
Giant's Belt+150 Health
Needlessly Large Rod+10 Ability Power
Negatron Cloak+20 Magic Resist
Recurve Bow+10% Attack Speed
Sparring Gloves+20% Critical Strike Chance
SpatulaIt must do something...
Tear of the Goddess+15 Mana
Inkshadow
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Tattoo of Bombardmen+40% Attack Damage Every third attack fires bolts at the two lowest percent health enemies which deal 60% Attack Damage as physical damage.
+20% Attack Speed
Tattoo of Force+45 Armor Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing 300 magic damage, and double the stats from this item for 4 seconds.
+45 Magic Resist
Tattoo of Fury+40% Attack Speed Deal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
Tattoo of Protection+450 Health Gain a 50% max Health Shield after casting the first time each combat. When it breaks, grant 40% of this shield amount to the two nearest allies.
Tattoo of Toxin+35% Attack Speed Damage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target.
+35 Ability Power
Tattoo of Vitality+350 Health Attacks heal the holder for 2.5% of their max Health and deal the same amount as bonus magic damage.
Storyweaver
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Ascend+500% Attack Damage What could this mean?
+250 Ability Power
+2% Attack Speed
+200 Armor
+200 Magic Resist
Scroll of ForceKayle's ability hits a wider area.
Scroll of HasteAttacks grant 6% stacking Attack Speed.
Talisman of AidDamaging attacks and abilities 20% Shred and Sunder enemies hit for 4 seconds.
Talisman of MightGrant Kayle and adjacent allies 30 Ability Power at the start of combat.
Talisman of SpeedGrant Kayle and adjacent allies 20% Attack Speed at the start of combat.
Tome of MendingEvery 7 seconds, revive the strongest ally that hasn't been revived yet at 1500 Health.
Tome of PowerDeal 10% more damage. When Kayle casts, she fires two waves.
Tome of SwiftnessDeal 20% more damage. Attacks now hit in a 1-hex radius around the target.
Craftable Emblem
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Dryad Emblem+150 Health The holder gains the Dryad trait. [Unique - only 1 per champion.]
Fated Emblem+10 Ability Power The holder gains the Fated trait. Fated Bonus: Restore 3% Health every 3 seconds. [Unique - only 1 per champion.]
Ghostly Emblem+10% Attack Damage The holder gains the Ghostly trait. [Unique - only 1 per champion.]
Heavenly Emblem+20 Magic Resist The holder gains the Heavenly trait. [Unique - only 1 per champion.]
Mythic Emblem+15 Mana The holder gains the Mythic trait. [Unique - only 1 per champion.]
Porcelain Emblem+10% Attack Speed The holder gains the Porcelain trait. [Unique - only 1 per champion.]
Storyweaver Emblem+20 Armor The holder gains the Storyweaver trait. [Unique - only 1 per champion.]
Umbral Emblem+20% Critical Strike Chance The holder gains the Umbral trait. [Unique - only 1 per champion.]